A 1D Pong game implemented with an arduinon and neopixles
A 1D Pong game implemented with an arduino and neopixles
I have seen multiple implementations of 1D pong and want to collect the best ideas into one game.
In my other arduino projects I already startet to split up the code into core function - input management - output management. I wanted to use this project to give that approach a harder push. The main goals are:
Initial implementation using a 12 pixel ring. The main effort will be to implement a module architecture that can be extended an modified easy with new features. The main challenge is to implement smooth movement with 16 bit integer arithmetic.
Extending the game to a longer pixel strip (depending on the money it will cost). This will give more options for some crazy variations (Moving bonus spots, labyriths, magnets, stacking of bonus elements, movement variations)